The Influence of a Digital-Based Curriculum on Learning Motivation
(A Case Study of Driving Schools in the Papua Pegunungan Province)
DOI:
https://doi.org/10.56910/literacy.v4i1.2897Keywords:
Curriculum, Digital-Based Learning, Learning MotivationAbstract
The study was conducted in Papua Mountains Province, faces unique challenges in implementing a digital-based curriculum. Geographical factors and limited access to technological infrastructure are important aspects influencing the effectiveness of implementing a digital learning system. The research was a quantitative research, and the research design was a causal research design used to prove the relationship between cause and effect of several variables. Causal research usually uses the ex-post facto method, namely by controlling independent variables that will affect dependent variables in planned situations. The analysis tool used is SPSS 2025 with an ordinal measurement scale of 1-5. With a sample of 30. The results of the hypothesis test using the t-test, obtained a t-count value of 21.273 with a significance value of 0.000. So it can be concluded that the effect of implementing a digital-based curriculum has a positive and significant effect on learning motivation.
References
Abna Hidayati, A. Saputra, and R. Efendi, “Development of E-Module Oriented Flipped Classroom Strategies in Computer Network Learning,” Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), vol. 4, no. 3, 2020. [Online]. Available: https://doi.org/10.29207/resti.v4i3.1641
Azzahra, S., and T. Prasetyo, “Penggunaan Pembelajaran Digital Media dalam Meningkatkan Motivasi Belajar Siswa berdasarkan Perspektif Guru,” vol. 1, no. 2, pp. 119–134, 2024.
Brata, W. W. W., F. C. Wibowo, and N. Rahmadina, “Implementation of discovery learning in a digital class and its effect on student learning outcomes and learning independence level,” F1000Research, vol. 10, 2021. [Online]. Available: https://doi.org/10.12688/f1000research.51763.1
Breien, F. S., and B. Wasson, “Narrative categorization in digital game-based learning: Engagement, motivation & learning,” British Journal of Educational Technology, vol. 52, no. 1, 2021. [Online]. Available: https://doi.org/10.1111/bjet.13004
Chen, S. W., C. H. Yang, K. S. Huang, and S. L. Fu, “Digital games for learning energy conservation: A study of impacts on motivation, attention, and learning outcomes,” Innovations in Education and Teaching International, vol. 56, no. 1, 2019. [Online]. Available: https://doi.org/10.1080/14703297.2017.1348960
D.R. Firdaus, “Effect of Work Facilities, Interpersonal Communication and Work Discipline on Employee Performance at PT. Pandji Waringin Malimping Lebak-Banten,” Formosa Journal of Sustainable Research, vol. 2, no. 3, pp. 517–530, 2023.
Damayanti, H., N. N. Rizky, and K. Sofiyah, “Pengaruh Apresiasi dan Motivasi dalam Meningkatkan Minat Belajar Siswa Madrasah Ibtidaiyah Kelas Rendah,” LANCAH: Jurnal Inovasi Dan Tren, vol. 2, no. 2b, pp. 829–834, 2024.
Efvinggo Fasya Jaya, “Pengaruh Pembelajaran Digital terhadap Motivasi Belajar dan Hasil Belajar Siswa di Era Pandemi Covid-19,” Edunusa: Journal of Economics and Business Education, vol. 2, no. 1, 2022.
Fitri, A. N., and M. S. Hadi, “Pemanfaatan Media Pembelajaran Digital Pada Pembelajaran IPS Di Sekolah Dasar,” Jurnal Tarbiyah Dan Ilmu Keguruan Borneo, vol. 5, no. 2, pp. 133–146, 2024. [Online]. Available: https://doi.org/10.21093/jtikborneo.v5i2.6995
Fitri, S. D., S. Selfiyana, I. Rakhmatika, N. Afifah, M. D. Handiawan, A. Prayogi, et al., “Penggunaan Media Pembelajaran Digital Dalam Meningkatkan Keterampilan Literasi Peserta Didik Di MA Pembangunan Jakarta,” vol. 2, no. 6, pp. 1931–1940, 2024.
Hasna Nur Alifah, U. Virgianti, M. I. Z. Sarin, D. A. Hasan, F. Fakhriyah, and E. A. Ismaya, “Systematic Literature Review: Pengaruh Pembelajaran Digital Media pada Pembelajaran Tematik Terhadap Hasil Belajar Siswa SD,” Jurnal Ilmiah Dan Karya Mahasiswa, vol. 1, no. 3, pp. 103–115, 2023. [Online]. Available: https://doi.org/10.54066/jikma.v1i3.463
Huda, M. M., V. A. Tricahyo, R. D. R. Yusron, and A. A. Septarina, “Analisis Tingkat Literasi Digital Siswa Berbasis Web Game Edukasi Sebagai Bagian Kesiapan Pembelajaran Digital,” JSITIK: Jurnal Sistem Informasi Dan Teknologi Komputer, vol. 2, no. 2, pp. 85–97, 2024.
Rusdi, H., R. Ervianti, A. Adrias, and A. P. Zulkarnaini, “Pengaruh Media Pembelajaran Digital Terhadap Motivasi Belajar Siswa Sekolah Dasar,” Pendas: Jurnal Ilmiah Pendidikan Dasar, vol. 10, no. 2, 2025.
S. Artikel, P. Teknologi, and M. Pembelajaran, “194 /Program Studi Pendidikan Ekonomi STKIPBima,” vol. 6, no. 2, pp. 194–202, 2023.
S. J. Yoo, S.-H. Han, and W. Huang, “The roles of intrinsic motivators and extrinsic motivators in promoting e-learning in the workplace: A case from South Korea,” Computers in Human Behavior, vol. 28, pp. 842–950, 2012.
Sugiyono, Educational Research Methods Quantitative, Qualitative Approach and R&D, Bandung: Alfabeta, 2014.
Sugiyono, Metode penelitian dan pengembangan, S. Y. Suryandari, Ed., Bandung: Alfabeta, 2017.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 LITERACY : International Scientific Journals of Social, Education, Humanities

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.




