[1]
Muhammad Nur Afiat et al. 2023. Gamification’s Influence on Tokopedia E-Commerce Repurchase Intentions. GEMILANG: Jurnal Manajemen dan Akuntansi. 3, 2 (Mar. 2023), 61–76. DOI:https://doi.org/10.56910/gemilang.v3i2.423.